Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | import { NextResponse } from 'next/server' import { getRoomById } from '@/lib/arcade/room-manager' import { getRoomMembers, isMember, removeMember } from '@/lib/arcade/room-membership' import { getRoomActivePlayers } from '@/lib/arcade/player-manager' import { withAuth } from '@/lib/auth/withAuth' import { getUserId } from '@/lib/viewer' import { getSocketIO } from '@/lib/socket-io' /** * POST /api/arcade/rooms/:roomId/leave * Leave a room */ export const POST = withAuth(async (_request, { params }) => { try { const { roomId } = (await params) as { roomId: string } const userId = await getUserId() // Get room const room = await getRoomById(roomId) if (!room) { return NextResponse.json({ error: 'Room not found' }, { status: 404 }) } // Check if member - if not, return success (idempotent: already left) const isMemberOfRoom = await isMember(roomId, userId) if (!isMemberOfRoom) { // Already not a member - return success since desired state is achieved // This handles the case where user was auto-left from creating/joining another room return NextResponse.json({ success: true, alreadyLeft: true }) } // Remove member await removeMember(roomId, userId) // Broadcast to all remaining users in the room via socket const io = await getSocketIO() if (io) { try { const members = await getRoomMembers(roomId) const memberPlayers = await getRoomActivePlayers(roomId) // Convert memberPlayers Map to object for JSON serialization const memberPlayersObj: Record<string, any[]> = {} for (const [uid, players] of memberPlayers.entries()) { memberPlayersObj[uid] = players } // Broadcast to all users in this room io.to(`room:${roomId}`).emit('member-left', { roomId, userId: userId, members, memberPlayers: memberPlayersObj, }) console.log(`[Leave API] Broadcasted member-left for user ${userId} in room ${roomId}`) } catch (socketError) { // Log but don't fail the request if socket broadcast fails console.error('[Leave API] Failed to broadcast member-left:', socketError) } } return NextResponse.json({ success: true }) } catch (error) { console.error('Failed to leave room:', error) return NextResponse.json({ error: 'Failed to leave room' }, { status: 500 }) } }) |